Security Research &
Exploit Development
Exploring vulnerabilities, developing exploits, and sharing security insights. From reverse engineering to binary exploitation – documenting the journey in cybersecurity.

Security Researcher
Featured Content
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Cybertek CTF 2025 - Writeups
Quick writeups for some of the challenges I solved during the ctf
PWN 101
A comprehensive guide to essential Linux concepts and commands for binary exploitation, including shells, process memory layout, and system calls.
Professional Timeline
CTF Player @ FL1TZ
2024 - PresentCompeting in cybersecurity competitions and researching advanced exploit techniques for various targets and platforms.
ICT Engineering Student @ INSAT
2023 - PresentDeveloping a robust foundation in information and communication technologies, with specialized coursework in systems security and network infrastructure.
Graphics & Low-Level Developer
2020 - 2023Contributed to open source game engines, primarily Stride, focusing on graphics rendering pipelines and performance optimization. Developed expertise in OpenGL and Vulkan APIs.
Professional Game Developer
2016 - 2022Led development for multiple successful game projects, achieving top rankings in competitive game jams. Directed a team of six developers to publish acclaimed desktop and mobile titles.
Programming Foundations
2015 - 2016Began software development journey, exploring algorithms, data structures and core programming principles that would become the foundation for future technical specializations.
Skills & Expertise
Binary Exploitation
- Advanced Stack-based Vulnerability Analysis
- Dynamic & Static Heap Exploitation Techniques
- Return-Oriented & Format String Programming
- File Stream Oriented Programming (FSOP)
- Cross-architecture Exploitation Experience
Reverse Engineering
- x86/x64 Assembly
- IDA Pro / Ghidra / Binary Ninja
- GDB / Dynamic Analysis
- Malware Analysis
Graphics Development & Shaders
- Graphics APIs (OpenGL, Vulkan)
- Shader Languages (GLSL, HLSL, SDSL)
- Rendering Pipeline Optimization
- GPU Programming & Compute Shaders
- Real-time Graphics Techniques
Game Development
- Game Engines (Unity, Stride3D, Unreal, Godot)
- Game Mechanics & Systems Design
- Procedural Animation & Generation
- Inverse Kinematics (IK) Systems
- Physics-Based Gameplay & Simulation
Large Software Development
- Game Engine Architecture
- High-Performance Systems Design
- Multi-threaded Programming
- Optimization Techniques
- Cross-platform Development